Expert Gameplay Engineer
Gameplay | Game Engine | Rendering | Tools
Expert Gameplay Engineer with 14+ years of experience building gameplay systems, game engines, and performance-critical software in C and C++.
Currently working at Infinity Ward on Call of Duty, focusing on scalable gameplay architecture, player-facing features, and cross-discipline collaboration.
Throughout my career, I have led technical initiatives, mentored engineers, and delivered systems across AAA, multiplayer, and engine-level development. My expertise spans gameplay systems, Unreal Engine, rendering, and low-level engine architecture.
I’m also developing a custom game engine from scratch to deepen expertise in rendering, ECS design, and modern engine architecture.
Core interests — Gameplay systems · Game engine architecture · Rendering · Performance optimization · Multiplayer systems
A game engine built from scratch. Features a custom OpenGL renderer, entity-component system, a log/debug console, and an audio module powered by FMOD.
First-person shooter developed in UE5, based on Lyra. Features male and female character versions with complete gameplay systems.