Expert Gameplay Engineer
Gameplay | Game Engine | Rendering | Tools
Expert Gameplay Engineer with 14+ years of experience in software and game development, specializing in C, C++, gameplay systems, and game engine architecture. Proven track record of leading technical initiatives, mentoring engineers, and collaborating across disciplines to deliver high-quality, scalable systems and polished player experiences.
Currently developing a game engine from scratch to deepen expertise in low-level systems, rendering, and modern engine design.
A game engine built from scratch. Features a custom OpenGL renderer, entity-component system, a log/debug console, and an audio module powered by FMOD.
First-person shooter developed in UE5, based on Lyra. Features male and female character versions with complete gameplay systems.